Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 21, 2006, 09:44 PM // 21:44   #21
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Advertisement

Disable Ads
Default

I'd rather see endgame instances designed for 4 or 5 man teams to be honest. 40 man WoW-style raids make me want to throw up.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Sep 21, 2006, 09:50 PM // 21:50   #22
Lion's Arch Merchant
 
Join Date: Jul 2006
Default

yah, how about add mmo content to guild wars. ascalonians start in ascalon, chars starts in northland, undead and white mental starts in kryta, ghosts starts in desert, drwaves in shiver peaks just to name a few, each can play as different classes. they can farm lands, skin animals or mobs, craft weapons or gems with professions. 30 minute boat rides to from kryta to desert, or using transporting rams or underground trams through shiverpeaks. Have mounts like horses , drakes etc. auction house at major cities. mail delivery system. and um....$15 a month? no?
supaet is offline   Reply With Quote
Old Sep 21, 2006, 09:55 PM // 21:55   #23
The Fallen One
 
Lord Sojar's Avatar
 
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
Default

Yeh, there are still 3 other gods that haven't been used at ToA....

Avatar of Dwanya = Plains of Eutopia

Lyssa's Muse = Pit of Chaos

Melandu's Watcher = Forests of Oblivion

or something to that effect. Those areas could add a lot of fun to Raid type PvE gameplay. I would like to see more competitive missions, but with more teams. Perhaps 4 groups of 8 players? That would make 32 players total.
Lord Sojar is offline   Reply With Quote
Old Sep 21, 2006, 10:22 PM // 22:22   #24
Desert Nomad
 
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
Default

Quote:
Originally Posted by Cloudpiercer
I believe Nightfall will have more but without the need to catch a ferry there.
UK Gamespot Preview thought Nightfall content could be done by a party of 8
http://uk.gamespot.com/pc/rpg/guildw...pdates;title;0
Quote:
The story missions will each take between 40 minutes and a couple of hours to complete in theory and will pose a challenge to both beginners and veterans of the game.
...
the top-end dungeons can now be attempted by just two players, each with a main character and three heroes, totalling up to the maximum of eight characters.

Last edited by Ninna; Sep 21, 2006 at 10:25 PM // 22:25..
Ninna is offline   Reply With Quote
Old Sep 21, 2006, 10:24 PM // 22:24   #25
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

http://www.guildwarsguru.com/forum/s...60#post1986760

Bump?
actionjack is offline   Reply With Quote
Old Sep 21, 2006, 10:31 PM // 22:31   #26
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by Ensign
I'd rather see endgame instances designed for 4 or 5 man teams to be honest. 40 man WoW-style raids make me want to throw up.

Peace,
-CxE
Q F T
Tainek is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:48 PM // 13:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("